PS Vita破解新停頓:已可經(jīng)由過程HBL運轉MD摹擬器
前幾天,破解PSP破解達人wololo公布了PS Vita的新停HBL正正在開辟的動靜。來日誥日他又公布了PS Vita運轉HBL的頓已天津外圍預約上門(電話微信181-8279-1445)提供高端外圍上門真實靠譜快速安排不收定金見人滿意付款視頻!并且肯定最新的可經(jīng)1.51體系也出有啟堵之前阿誰縫隙!
如前里所述,由過運轉最新固件更新并出有啟堵掉降PSV的摹擬縫隙!幾天前日本開辟玩家Teck4公布了一張圖片:正在PSP摹擬器上運轉了“hello world”,破解我當即聯(lián)絡了他并且獲得了Mamosuke的新停幫閑。沒有暫后我便確啟認以操縱那個縫隙使HBL運轉!頓已天津外圍預約上門(電話微信181-8279-1445)提供高端外圍上門真實靠譜快速安排不收定金見人滿意付款(傳聞Teck4也操縱那個縫隙正在做進一步的可經(jīng)開辟,但沒有曉得他已到甚么程度)。由過運轉
上里那個視頻便是摹擬PS Vita正在運轉PSP的Megadrive摹擬器,履止的破解是名為《Sonic & Knuckles》的游戲!
蘋果用戶視頻進心
上里那個視頻是新停正在運轉 PSP的Megadrive摹擬器下運轉 “Sonic & Knuckles”游戲!
做者本文戰(zhàn)簡樸的頓已翻譯:
Update: one important clarification: this video shows HBL running on the latest firmware 1.510. The firmware update that happened today does not patch the exploit, unlike what some sites are saying.A few days ago Japanese developer Teck4 posted a picture of a “hello world” running on the PS Vita through the PSP emulator. I contacted him immediately with some help from Mamosuke, and I soon got enough information to start working on porting Half Byte Loader to this exploit (note that Teck4 is also working on exploiting this vulnerability further, but I don’t know how far he’s been)。
What you see in the video below is the game “Sonic & Knuckles” running in picodrive, a Megadrive emulator for the PSP。
如前里的網(wǎng)站動靜所述,最新固件更新并出有啟堵掉降PSV的縫隙!幾天前日本開辟玩家Teck4公布了一張圖片:正在PSP摹擬器上運轉了“hello world”,我當即聯(lián)絡了他,并且獲得了Mamosuke的幫閑。沒有暫,我有了更多的疑息確啟認以操縱那個縫隙使HBL運轉!(傳聞Teck4也操縱那個縫隙正在做進一步的開辟,但沒有曉得他已到甚么程度)。
1. THE GOOD
Yes, I’m running an emulator inside a hacked emulator on the Vita, that’s kind of cool. There’s lots to say about this ongoing work, but first let me state that, for once, this HBL port is entirely my work, except for the underlying PSP exploit which is initially from Teck4. I’ve been testing other people’s work for a while, so it was about time I got back to coding myself
Now that my ego is satisfied, let’s move on to the details of the video below. I have good news, bad news, and ugly news. But first check the video below, the first usable hack on the PS vita, 10 days after the console is released
This is technically HBL rising from the deads, running on the PS Vita, and loading the picodrive emulator. Usually I would show you the entire loading process, but you’ll understand that some of the things I do (in particular the exploit used) need to be kept under wraps until the whole thing is made public (if it is ever made public, read more below). I hope however that given my reputation on the PSP scene this won’t be categorized as a fake, please understand that I can’t show much this time. Picodrive is one of the easiest homebrews to run on HBL for some reason, that’s why I’m using it in my test. People who’ve used HBL a lot in its early days will recognize the sound glitch, this is some 22kHz sound being played at 44kHz, or the other way around, I can never remember. That’s because the PSP emulator is using PSP’s firmware 6.60, for which HBL’s syscall estimation code seems to be a bit useless. (I am still pending some reply from Teck4 to see if it would make sense to “officially” involve more hackers on this port, and see if we can fix those syscalls problems. For now, as far as I know I’m the only one who made it that far on the Vita, and I feel kind of lonely on this new hacking scene ^^)。
Another good piece of news for me is that before HBL could run Homebrews so “smoothly” on the PSP, it took us several months (I can’t remember exactly, 3 month maybe before we got it running “ok-ish” ?), while here it took me 3 days to get it to a usable state. Clearly, we didn’t lie when we said HBL would be portable to new game exploits
So, that’s the good, I’ve proven to myself that it is possible to run HBL and actual homebrews on the Vita. With little effort, HBL could probably be improved to some extent on that exploit, and run a few useful homebrews。
1:好動靜
PSV能運轉HBL,戰(zhàn)便宜法度,并且操縱縫隙能夠沒有竭改進HBL,從而運轉更多的便宜法度。
2. The bad
There are slightly bad news too. One is the syscall estimation algorithm being busted, as I explained above. I discussed a bit with JJS, and it is probable that if a function is not imported by the game itself, we might not be able to use it at all. I’ll have a closer look (if I decide to dig further on this) to see if this can be improved, but that could greatly limit the amount of homebrews that can be played on this。
Another issue is that the time currently needed to load/run homebrews for the “end user” is a bit too long to my taste. In its current state, for now I don’t think this is (or will be, even if improved) very useful for the end user. Basically, if I want to run PSP homebrews for now, it’s way easier and cheaper to do so on a PSP, even on an unhacked one, through HBL. So, the overall uselessness of this makes me wonder if it should be kept secret in order for other hackers to do some research on it, or if it should really be released. I wouldn’t like people to point fingers at me if Sony patches some security flaws after this exploit goes public… I won’t take that decision alone (since I’m not the only one knowing the exploit), obviously, and there’s still time until the US/EU release, but I’m seriously considering the options here。
I have also yet to find a “good” way to install and run homebrews. I thought I had found a convenient way, but it didn’t work as expected. I’ll dig more on that, but it seems the PSP filesystem, as seen through the emulator on the vita, is a bit tricky and sneaky…
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